2D2 - Pixel Arts
Summoner (Tentative) » Devlog
We learned about Pixel Art basics and used Piskel to create some objects. We also had the option to create our designed character in 96x96 and 32x32 or to create a Pixel Imposter. I made the Impostor, but may go back to do the 96 and 32s.
Here's the export at double the size using nearest neighbor in Photoshop to keep it crisp.
NOTE: I only replaced Aerith in the scene on the left, I did NOT recreate it.
Summoner (Tentative)
A visual project created for Digital Games 110 + 201
Status | Prototype |
Author | Evening_Cicada |
More posts
- Final - Summoner Mock ManualDec 04, 2020
- 3D4 - Animated CharacterNov 20, 2020
- 3D1 - Model AnythingOct 30, 2020
- 2D1 - Character Design (Sketchy)Oct 12, 2020
- VDP4 - Color Scheme VariantsOct 02, 2020
- VDP3 - Itch Page DesignOct 02, 2020
- VDP2 - Title + LogoOct 02, 2020
- VDP1 - Core Concept + Vision BoardMay 05, 2020
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